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Reflection, more commonly called Spell Reflection, is a defensive mechanic that allows mobs and players to avoid a spell, as well as reflecting it back to the caster. It is the most flexible avoidance mechanic, but also the rarest one.

Only targeted spells can be reflected; Area of Effect spells cannot. Spells which hit multiple targets but are targeted (such as [Chain Lightning]) can be reflected individually for each hit. Rogue poisons use the spell mechanic and as such can be reflected, too.

Reflect Effects

Mechanic

Reflected spells behave as if the caster directly targeted themself. Apart from the reflect itself, there is no further connection between the spell and the reflector. This means:

Spells with unusual behavior

See also