- DynamicRenderScaleMinDefault:
0.333333 Lowest render scale DynamicRenderScale can use
- DynamicRenderScaleDefault:
0 Lowers render scale if GPU bound to hit Target FPS. Note this feature is in BETA. Known issues: May cause hitching. May behave poorly with vsync on.
- FrameBufferCacheForceNoHeapsDefault:
0 Disable use of texture heaps and force the fallback path
- GamePadCameraLookMaxPitchDefault:
0 Max pitch 'Look' stick can adjust camera angle
- GamePadCameraLookMaxYawDefault:
0 Max yaw 'Look' stick can adjust camera angle
- GamePadCursorForTargetingDefault:
1 Enable GamePad controlled cursor for spell targeting (1=enable, 2=start-at-target)
- GamePadFaceMovementMaxAngleCombatDefault:
180 Max movement to camera angle to face movement direction instead of camera direction, in combat. 0 = always, 180 = never (115 allows using strafe with quick turn around)
- GamePadFaceMovementMaxAngleDefault:
0 Max movement to camera angle to face movement direction instead of camera direction. 0 = always, 180 = never (115 allows using strafe with quick turn around)
- GamePadFactionColorDefault:
1 Enable setting GamePad's led color to match current faction
- GamePadTouchCursorEnableDefault:
1 Enable cursor control with GamePad's touch pad
- GamePadVibrationStrengthDefault:
1 GamePad vibration effect strength
- ResampleAlwaysSharpenDefault:
0 Run sharpness pass, even if not using AMD FSR Upscale [0,1]
- ResampleSharpnessDefault:
0.2 FSR sharpness strength [0.0-2.0]. 0 is full strength. -1 to disable.
- seenRegionalChatDisabledDefault:
0, Scope: Account Seen the alert indicating chat has been disabled by default. (UK AADC)
- telemetryTargetPackageDefault:
Blizzard.Telemetry.Wow_Mainline The Package we want to send telemetry to e.g. Wow_Mainline or Wow_Classic
- FrameBufferCacheGpuFootprint
- GxFrameStats
- seenSoMNotification
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- GamePadFaceMovementThreshold
- GamePadForceXInput
- seenAADCAlert
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