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Returns true if a friendly unit is AFK (Away from keyboard).
isAFK = UnitIsAFK(unit)
Arguments
- unit
- The UnitId to return AFK status of. A nil value throws an error.
Returns
- isAFK
- boolean true if unit is AFK, Boolean false otherwise. An invalid or nonexistent unit value also returns false.
Example
If the player is AFK, the following script outputs "You are AFK" to the default chat window.
if UnitIsAFK("player") then
DEFAULT_CHAT_FRAME:AddMessage("You are AFK");
end
History
Up until the WOD beta, the return value isAFK used to be 1 instead of true, and nil instead of false.
