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The API is no longer being updated here until further notice. |
Sets the color used for the fogging in the model frame.
Model:SetFogColor(colorR, colorG, colorB [, a])
Arguments
- colorR
- number
[0.0 - 1.0] - colorG
- number
[0.0 - 1.0] - colorB
- number
[0.0 - 1.0] - a
- number?
[0.0 - 1.0]
Details
- Immediately after calling SetFogColor() your lighting will probably be messed up. You can fix this by adjusting the clipping planes, calling SetFogNear() and SetFogFar()
- Do not use SetFogColor if you want to change the color that your mesh is rendered in! Instead use SetLight() for those purposes.
