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Automated updating of API pages at this location, to reflect patch changes, has ceased from 10.1.7 onwards. |
Returns true if the player is in a group.
inGroup = IsInGroup([groupType])
Arguments
- groupType
- number? - If omitted, checks if you're in any type of group.
- If omitted, defaults to
INSTANCEif applicable,HOMEotherwise.
- If omitted, defaults to
| Value | Enum | Description |
|---|---|---|
| 1 | LE_PARTY_CATEGORY_HOME | Home-realm group, i.e. a manually created group. |
| 2 | LE_PARTY_CATEGORY_INSTANCE | Instance-specific temporary group, e.g. Battlegrounds, Dungeon Finder |
Returns
- inGroup
- boolean - Returns true if the player is in the
groupTypegroup if specified, or in any type of group.
Details
It is possible for a character to belong to a home group at the same time they are in an instance group (LFR or Flex). To distinguish between a party and a raid, use IsInRaid().
Patch changes
Patch 5.0.4 (2012-08-28): Added groupType argument.
