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Automated updating of API pages at this location, to reflect patch changes, has ceased from 10.1.7 onwards. |
Returns if the character is in a rested or normal state.
id, name, mult = GetRestState()
Returns
- id
- number - Rest state index; observed values are 1 if the player is "Rested", 2 if the player is in a normal state.
- name
- string - Name of the current rest state; observed: "Rested" or "Normal".
- mult
- number - XP multiplier applied to experience gain from killing monsters in the current rest state.
Example
rested = GetRestState();
if rested == 1 then
print("You're rested. Now's the time to maximize experience gain!");
elseif rested == 2 then
print("You're not rested. Find an inn and camp for the night?");
else
print("You've discovered a hitherto unknown rest state. Would you like some coffee?")
end
