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The API is no longer being updated here until further notice.
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Frames provide two methods to apply tint to their backdrop files:
- SetBackdropColor() tints the background component of a frame's backdrop
- SetBackdropBorderColor() tints the border component of a frame's backdrop
frame:SetBackdropColor(red, green, blue[, alpha])
frame:SetBackdropBorderColor(red, green, blue[, alpha])
Arguments
- red
- Number - Proportion of the original red colour to remain, from 0 to 1
- green
- Number - Proportion of the original green colour to remain, from 0 to 1
- blue
- Number - Proportion of the original blue colour to remain, from 0 to 1
- alpha
- Number - Proportion of the original opaqueness to remain, from 0 to 1
Notes
- These values only modify the existing colour and alpha of the backdrop files; it its not possible to be lighter or more opaque than the original
- Subsequent calls to the same function will override previous ones; i.e. they apply to the original texture directly rather than interacting with the previously-tinted one
Patch changes
See also
References