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Automated updating of API pages at this location, to reflect patch changes, has ceased from 10.1.7 onwards.
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Needs summary.
C_VoiceChat.StopSpeakingText()
Patch changes
Patch 9.1.0 (2021-06-29): Added.
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Text-to-Speech |
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Global API |
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| | TtsVoices | |
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| | SpeakForMe | |
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| | Transcription | |
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| | Settings | |
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| | Settings.Channel | |
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| | Settings.ChatType | |
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| | Settings.Speech | |
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| | Settings.Voice | |
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Events |
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| | TTS | |
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| | SpeakForMe | |
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| | Channel | |
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| | CVars |
- textToSpeechtextToSpeech (Game)
Default: 0, Scope: Account Reads chat text out loud using the voice text to speech system based on the selected options
- speechToTextspeechToText (Game)
Default: 0, Scope: Account Allows enabling transcription on a voice channel in order to see written text based on the words spoken by other players
- remoteTextToSpeechremoteTextToSpeech (Game)
Default: 0, Scope: Account Enables typing into a voice chat window to speak to other players using the text to speech system
- remoteTextToSpeechVoiceremoteTextToSpeechVoice (Game)
Default: 1, Scope: Account Voice option used with Speak for Me where you can send text to speech to other players in voice chat
- TTSUseCharacterSettingsTTSUseCharacterSettings
Default: 1, Scope: Character If character-specific TTS settings are being used.
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