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Indicates the player may request stopping Party Sync.
allowed = C_QuestSession.CanStop()
Returns
- allowed
- boolean - True if the player is in a party with Party Sync but may end it.
Patch changes
Patch 8.2.5 (2019-09-24): Added.[1]
See also
- C_QuestSession.CanStart() - Applicable before Party Sync has begun.
- C_QuestSession.RequestSessionStop() - Used to terminate Party Sync, if CanStop() is true.
References
- ^ 2019-09-24, QuestSession.lua, version 8.2.5.31960, archived at Townlong-Yak
