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Automated updating of API pages at this location, to reflect patch changes, has ceased from 10.1.7 onwards.
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Sends a ping to all members of your current group.
result = C_PingSecure.SendPing(type [, target])
Arguments
- type
- Enum.PingSubjectType
| Value |
Field |
Description
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| 0 |
Attack |
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| 1 |
Warning |
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| 2 |
Assist |
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| 3 |
OnMyWay |
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| 4 |
AlertThreat |
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| 5 |
AlertNotThreat |
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- target
- string? : WOWGUID
Returns
- result
- Enum.PingResult
| Value |
Field |
Description
|
| 0 |
Success |
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| 1 |
FailedSpamming |
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| 2 |
FailedInvalidTarget |
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| 3 |
FailedDisabledByLeader |
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| 4 |
FailedUnspecified |
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Details
- To submit a ping to an in-world location, first call C_PingSecure.GetTargetWorldPing with the screen position to place the ping at. If it returns true, call this function with the target parameter omitted or set to nil.
- To submit a ping that will display over a unit, the target parameter must be a valid unit GUID.
- Pings for units only support a limited subset of unit types. Creatures, Pets, Players, and Vehicles can all be pinged, but GameObjects such as gathering nodes and treasure chests cannot.
Patch changes
Patch 10.1.7 (2023-09-05): Added.